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A Little Break from the Apocalypse ๐Ÿ’Š
Devlog

A Little Break from the Apocalypse ๐Ÿ’Š

Hey folks! Just a quick note to let you know that Refuge
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Daniel Silvestre
New UI, Fewer Lost Zombies: Sprint Review Time!
Devlog

New UI, Fewer Lost Zombies: Sprint Review Time!

I just wrapped up a sprint fully dedicated to revamping the user
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Daniel Silvestre
๐Ÿงน Bringing Order to Chaos: A Tool to Keep Your Prefabs Clean
Devlog

๐Ÿงน Bringing Order to Chaos: A Tool to Keep Your Prefabs Clean

Importing asset packs into Unity can feel like grocery shopping while you&
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Daniel Silvestre
Devlog Refuge: Optimized Mouse Interaction ๐Ÿ–ฑ๏ธand short AFK
Devlog

Devlog Refuge: Optimized Mouse Interaction ๐Ÿ–ฑ๏ธand short AFK

Ah, the mouse! That tiny, insignificant peripheral that somehow wields absolute power
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Daniel Silvestre
The Tools I Use to Develop Refuge
Devlog

The Tools I Use to Develop Refuge

Developing a game solo is like being a human Swiss Army knife:
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Daniel Silvestre
The Isometric Camera โ€“ How to Spy on Your Survivors Without Shame
Devlog

The Isometric Camera โ€“ How to Spy on Your Survivors Without Shame

The Need: A Leader's Watchful Eye In Refuge, the player
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Daniel Silvestre
Localization in Refuge: Why I ditched Unity's built-in system for Tolgee (and never looked back!)
Devlog

Localization in Refuge: Why I ditched Unity's built-in system for Tolgee (and never looked back!)

Why you should consider localization from the start of your project Many
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Daniel Silvestre
Refuge : Build, Survive, Adapt ๐Ÿš๏ธ
Devlog

Refuge : Build, Survive, Adapt ๐Ÿš๏ธ

Welcome to the world of Refuge, a post-apocalyptic management and survival game
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Daniel Silvestre
Asterie Studio ยฉ 2025
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