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Instantiate: Test Your Merge Requests Like Never Before
Misc

Instantiate: Test Your Merge Requests Like Never Before

Picture this: you're reviewing a Merge Request (MR), staring at
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Daniel Silvestre
A Little Break from the Apocalypse 💊
Devlog

A Little Break from the Apocalypse 💊

Hey folks! Just a quick note to let you know that Refuge
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Daniel Silvestre
New UI, Fewer Lost Zombies: Sprint Review Time!
Devlog

New UI, Fewer Lost Zombies: Sprint Review Time!

I just wrapped up a sprint fully dedicated to revamping the user
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Daniel Silvestre
Custom GOAP Implementation: Because why settle for easy when you can have more fun?
Code

Custom GOAP Implementation: Because why settle for easy when you can have more fun?

Before we begin, let’s set the scene: there’s already a
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Daniel Silvestre
🧹 Bringing Order to Chaos: A Tool to Keep Your Prefabs Clean
Devlog

🧹 Bringing Order to Chaos: A Tool to Keep Your Prefabs Clean

Importing asset packs into Unity can feel like grocery shopping while you&
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Daniel Silvestre
Devlog Refuge: Optimized Mouse Interaction 🖱️and short AFK
Devlog

Devlog Refuge: Optimized Mouse Interaction 🖱️and short AFK

Ah, the mouse! That tiny, insignificant peripheral that somehow wields absolute power
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Daniel Silvestre
The Tools I Use to Develop Refuge
Devlog

The Tools I Use to Develop Refuge

Developing a game solo is like being a human Swiss Army knife:
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Daniel Silvestre
End of Sprint: Recap and Perspectives
Project

End of Sprint: Recap and Perspectives

Wednesday night. 10:30 PM. A (cold) cup of coffee to my
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Daniel Silvestre
The Isometric Camera – How to Spy on Your Survivors Without Shame
Devlog

The Isometric Camera – How to Spy on Your Survivors Without Shame

The Need: A Leader's Watchful Eye In Refuge, the player
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Daniel Silvestre
Localization in Refuge: Why I ditched Unity's built-in system for Tolgee (and never looked back!)
Devlog

Localization in Refuge: Why I ditched Unity's built-in system for Tolgee (and never looked back!)

Why you should consider localization from the start of your project Many
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Daniel Silvestre
AI in Video Games: How to Avoid NPCs as Smart as a Rock?
Misc

AI in Video Games: How to Avoid NPCs as Smart as a Rock?

In the wonderful world of game development, we often have to juggle
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Daniel Silvestre
Organizing Your Game Development Project - From Roadmap to MVP
Project

Organizing Your Game Development Project - From Roadmap to MVP

Introduction Developing a game solo is like planning an expedition to Antarctica
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Daniel Silvestre
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