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Custom GOAP Implementation: Because why settle for easy when you can have more fun?
Code

Custom GOAP Implementation: Because why settle for easy when you can have more fun?

Before we begin, let’s set the scene: there’s already a
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Daniel Silvestre
The Mighty EventBus: Or How I Stopped Wiring My Code Like a Madman
Code

The Mighty EventBus: Or How I Stopped Wiring My Code Like a Madman

The Joy of Loose Coupling One of the biggest joys of game
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Daniel Silvestre
Scaling Objects Like a Pro (Without Losing My Sanity)
Code

Scaling Objects Like a Pro (Without Losing My Sanity)

As a solo game developer, I rely heavily on asset packs. While
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Daniel Silvestre
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